using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CustomUtil : MonoBehaviour
{
private void Start()
{
DrawLine(new Vector3(0, 0, 0), new Vector3(0, 0, 10));
DrawLine(new Vector3(0, 0, 0), new Vector3(10, 0, 0));
DrawLine(new Vector3(0, 0, 0), new Vector3(0, 10, 0));
}
public static void DrawLine(Vector3 start, Vector3 end)
{
GameObject myLine = new GameObject();
myLine.transform.position = start;
LineRenderer line_renderer = myLine.AddComponent<LineRenderer>();
line_renderer.material = new Material(Shader.Find("Particles/Standard Unlit"));
line_renderer.SetColors(Color.red, Color.green);
line_renderer.SetWidth(0.1f, 0.1f);
line_renderer.SetPosition(0, start);
line_renderer.SetPosition(1, end);
//GameObject.Destroy(myLine, 5f);
}
}