Shader "Unlit/Unlit Transparent Color" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
Fog {Mode Off}
ZTest Always
Blend SrcAlpha OneMinusSrcAlpha
Color [_Color]
Pass {}
}
}
- 투명도가 포함되어있는 Unlit 쉐이더