simple-code
unity image size
- raw image의 set native size 기능을 이용하려다가 이미지의 크기가 아닌 텍스쳐 크기(2의 배수로 변경된)를 반영하는 문제
- 자료 출처 : https://discussions.unity.com/t/getting-original-size-of-texture-asset-in-pixels/494353/21
using System;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class Vector2Int
{
public int x;
public int y;
public Vector2Int( int _x, int _y )
{
x = _x;
y = _y;
}
}
/// <summary>
/// Taken from http://stackoverflow.com/questions/111345/getting-image-dimensions-without-reading-the-entire-file/111349
/// Minor improvements including supporting unsigned 16-bit integers when decoding Jfif and added logic
/// to load the image using new Bitmap if reading the headers fails
/// </summary>
public static class ImageHeader
{
const string errorMessage = "Could not recognise image format.";
private static Dictionary<byte[], Func<BinaryReader, Vector2Int>> imageFormatDecoders = new Dictionary<byte[], Func<BinaryReader, Vector2Int>>()
{
{ new byte[] { 0x42, 0x4D }, DecodeBitmap },
{ new byte[] { 0x47, 0x49, 0x46, 0x38, 0x37, 0x61 }, DecodeGif },
{ new byte[] { 0x47, 0x49, 0x46, 0x38, 0x39, 0x61 }, DecodeGif },
{ new byte[] { 0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A }, DecodePng },
{ new byte[] { 0xff, 0xd8 }, DecodeJfif },
};
/// <summary>
/// Gets the dimensions of an image.
/// </summary>
/// <param name="path">The path of the image to get the dimensions of.</param>
/// <returns>The dimensions of the specified image.</returns>
/// <exception cref="ArgumentException">The image was of an unrecognised format.</exception>
public static Vector2Int GetDimensions(string path)
{
try
{
using (BinaryReader binaryReader = new BinaryReader(File.OpenRead(path)))
{
try
{
return GetDimensions(binaryReader);
}
catch (ArgumentException e)
{
string newMessage = string.Format("{0} file: '{1}' ", errorMessage, path);
throw new ArgumentException(newMessage, "path", e);
}
}
}
catch (ArgumentException)
{
UnityEngine.Debug.LogError("And error occured");
return new Vector2Int(0,0);
}
}
/// <summary>
/// Gets the dimensions of an image.
/// </summary>
/// <param name="path">The path of the image to get the dimensions of.</param>
/// <returns>The dimensions of the specified image.</returns>
/// <exception cref="ArgumentException">The image was of an unrecognised format.</exception>
public static Vector2Int GetDimensions(BinaryReader binaryReader)
{
int maxMagicBytesLength = imageFormatDecoders.Keys.OrderByDescending(x => x.Length).First().Length;
byte[] magicBytes = new byte[maxMagicBytesLength];
for (int i = 0; i < maxMagicBytesLength; i += 1)
{
magicBytes[i] = binaryReader.ReadByte();
foreach (var kvPair in imageFormatDecoders)
{
if (StartsWith(magicBytes, kvPair.Key))
{
return kvPair.Value(binaryReader);
}
}
}
throw new ArgumentException(errorMessage, "binaryReader");
}
private static bool StartsWith(byte[] thisBytes, byte[] thatBytes)
{
for (int i = 0; i < thatBytes.Length; i += 1)
{
if (thisBytes[i] != thatBytes[i])
{
return false;
}
}
return true;
}
private static short ReadLittleEndianInt16(BinaryReader binaryReader)
{
byte[] bytes = new byte[sizeof(short)];
for (int i = 0; i < sizeof(short); i += 1)
{
bytes[sizeof(short) - 1 - i] = binaryReader.ReadByte();
}
return BitConverter.ToInt16(bytes, 0);
}
private static ushort ReadLittleEndianUInt16(BinaryReader binaryReader)
{
byte[] bytes = new byte[sizeof(ushort)];
for (int i = 0; i < sizeof(ushort); i += 1)
{
bytes[sizeof(ushort) - 1 - i] = binaryReader.ReadByte();
}
return BitConverter.ToUInt16(bytes, 0);
}
private static int ReadLittleEndianInt32(BinaryReader binaryReader)
{
byte[] bytes = new byte[sizeof(int)];
for (int i = 0; i < sizeof(int); i += 1)
{
bytes[sizeof(int) - 1 - i] = binaryReader.ReadByte();
}
return BitConverter.ToInt32(bytes, 0);
}
private static Vector2Int DecodeBitmap(BinaryReader binaryReader)
{
binaryReader.ReadBytes(16);
int width = binaryReader.ReadInt32();
int height = binaryReader.ReadInt32();
return new Vector2Int(width, height);
}
private static Vector2Int DecodeGif(BinaryReader binaryReader)
{
int width = binaryReader.ReadInt16();
int height = binaryReader.ReadInt16();
return new Vector2Int(width, height);
}
private static Vector2Int DecodePng(BinaryReader binaryReader)
{
binaryReader.ReadBytes(8);
int width = ReadLittleEndianInt32(binaryReader);
int height = ReadLittleEndianInt32(binaryReader);
return new Vector2Int(width, height);
}
private static Vector2Int DecodeJfif(BinaryReader binaryReader)
{
while (binaryReader.ReadByte() == 0xff)
{
byte marker = binaryReader.ReadByte();
short chunkLength = ReadLittleEndianInt16(binaryReader);
if (marker == 0xc0)
{
binaryReader.ReadByte();
int height = ReadLittleEndianInt16(binaryReader);
int width = ReadLittleEndianInt16(binaryReader);
return new Vector2Int(width, height);
}
if (chunkLength < 0)
{
ushort uchunkLength = (ushort)chunkLength;
binaryReader.ReadBytes(uchunkLength - 2);
}
else
{
binaryReader.ReadBytes(chunkLength - 2);
}
}
throw new ArgumentException(errorMessage);
}
}
- 클래스를 만들고
Vector2Int imgSize = ImageHeader.GetDimensions(Application.persistentDataPath+"/Mouse.png");
Debug.Log("imgSize.x =" + imgSize.x);
Debug.Log("imgSize.y =" + imgSize.y);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
public class SetImageSizeOnece : MonoBehaviour
{
void Awake()
{
RawImage _raw_image = GetComponent<RawImage>();
Texture myTexture = _raw_image.texture;
string texturePath = AssetDatabase.GetAssetPath(myTexture);
Debug.Log("texturePath ="+ texturePath);
Vector2Int imgSize = ImageHeader.GetDimensions(texturePath);
Debug.Log("imgSize.x =" + imgSize.x);
Debug.Log("imgSize.y =" + imgSize.y);
//set rect transform to imgSize
RectTransform rt = GetComponent<RectTransform>();
rt.sizeDelta = new Vector2(imgSize.x, imgSize.y);
}
}
- 사용
에러
- ‘AssetDatabase’ does not exist in the current context
-
에디터에서만 사용할 수 있는 코드로 빌드시 에러
- 결국 런타임에서 파일의 메타데이터에 접근하려면 AssetDatabase를 이용하거나
- Streaming assets, Resources 이용하는 수 밖에 없어서 런타임에서 width, height를 기록하여 제공할 예정
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class SetImageSizeOnece : MonoBehaviour
{
public Vector2 keep_size;
public Vector2 get_size;
void Awake()
{
RectTransform rt = GetComponent<RectTransform>();
#if UNITY_EDITOR
RawImage _raw_image = GetComponent<RawImage>();
Texture myTexture = _raw_image.texture;
string texturePath = AssetDatabase.GetAssetPath(myTexture);
Debug.Log("texturePath ="+ texturePath);
Vector2Int imgSize = ImageHeader.GetDimensions(texturePath);
Debug.Log("imgSize.x =" + imgSize.x);
Debug.Log("imgSize.y =" + imgSize.y);
get_size = new Vector2(imgSize.x, imgSize.y);
if(keep_size == null){
keep_size = get_size;
rt.sizeDelta = new Vector2(imgSize.x, imgSize.y);
}else{
rt.sizeDelta = keep_size;
}
#else
if(keep_size != null)rt.sizeDelta = keep_size;
#endif
}
}